Quantcast
Channel: Ubisoft Forums
Viewing all articles
Browse latest Browse all 76290

[Suggestion] Achievement rewards to help progression

$
0
0
I've started playing DoC 2 weeks from now. I really like the game, and if it's true that it updates at this fast pace, I'd love to stay here for a while. I know it is a pretty new game, but there are some things where I want to make my point.

For this thread I want to focus on achievements. While they are an amazing way to incentivate players to do unusual things, or to show a progression in some way, I think the rewards could be better oriented to help the progression of the game. I mean, I've taken a look at them, and some of them are really far for a beginner player, as it should be. The thing is they offer a reward useful for a beginner player, instead offering something useful for a veteran or expert player.

Let's use an example. There's an achievement that requires you to have every creature of the Void Rising expansion. The reward is a Void Rising pack.
This is just an example, but is as obvious as it seems. A player that has been able to achieve every creature from Void Rising, 1 more single pack is almost useless. I mean, it's a non-attractive reward. That reward would be attractive for a beginner player who is trying to build his stuff around Void Rising.

There are quite a few achievements that show rewards that are not consequent with their requirement. Newbie priorities are stacking cards to build decks, and attainable achievements for them should grant them that. That incentivates them to play more, and they are granted some help to keep going. Veteran or Expert priorities are (well I don't really know), but their achievement rewards should be Swiss tournament passes, more loads of gold or seals, and some other interesting things for them.

To work in this way, I want to make my personal suggestion too. It's hard to offer something interesting for an expert player. There should be amazingly rare cards, attainable with exceptional achievements for those players. Some cards, for example the Dark Assassin (where everyone has such an interest), could be not found in usual packs, and only be able to get reaching an achievement. That would make a differente for players when they reach it, and they would be motivated for it.

I hope you like my points, and I would like you to comment respectfully to discuss the topic. I would appreciate also the Staff opinion and thoughts. Thank you all. ^^

TL;DR:
1. Offer achievement rewards according to specific player progression when getting that achievement. Different priorities/motivation. Example: beginners need lots of cards, veterans don't and want specific rare cards.
2. Think some special prizes for expert players to motivate them to keep reaching achievements. Unique cards (not heroes), tournament tickets, flags, special prizes for them.

Viewing all articles
Browse latest Browse all 76290

Trending Articles