I don't think the game needs fixes or content at all, Devs have done an outstanding job making this idea come true. Only highly skilled and passionate people can reach that. ( all game devs for AAA games)
My subject is: "handle the contamination to progress"
I'd like to feel it more properly, I know there's a plenty of sittuations of contaminated stuff but it feels like anywhere else, but with red stuff poping "danger" , nothing happens.
In a game of contamination and exploration, your first thought is "handle the hazard stuff in real time, use masks ,filters, clothes etc".
METRO Franchise has explored the feeling with the :
* button to wear/ unwear the mask (not automatic), filters and its perishment etc.
that I'd like to point a path.
Hazard Protection looks pointless ( I never had to use it to explore anywhere or even conclude a mission)
TD1 has filter levels but also wasn't explored well, everything is automatic and none feels the contamination/ danger properly.
Anyway, just my humble feedback to perish here lol. Sowwy my english.
My subject is: "handle the contamination to progress"
I'd like to feel it more properly, I know there's a plenty of sittuations of contaminated stuff but it feels like anywhere else, but with red stuff poping "danger" , nothing happens.
In a game of contamination and exploration, your first thought is "handle the hazard stuff in real time, use masks ,filters, clothes etc".
METRO Franchise has explored the feeling with the :
* button to wear/ unwear the mask (not automatic), filters and its perishment etc.
that I'd like to point a path.
Hazard Protection looks pointless ( I never had to use it to explore anywhere or even conclude a mission)
TD1 has filter levels but also wasn't explored well, everything is automatic and none feels the contamination/ danger properly.
Anyway, just my humble feedback to perish here lol. Sowwy my english.