Hey UBI, I wanted to point out that the story for the game I'm having a blast! But I would really enjoy it even more if my thermal vision was working. It works for my drone but not for my character. Night vision works and I purchased thermal with the skill points. But it has not activated at all. For my friends, they say it works for them but I guess it's an individual case. I really would not like to restart my character.
Also for PVP, I noticed that the hit markers are a little off at random moments. If I get shot from in front the marker would show from behind. Sometimes if I get shot from behind the marker would not be accurate and would show a different direction.
In wildlands, if I was shooting at an individual in ghost war I would get the sound of me hitting them and if I shot them in the head it would make a headshot noise to indicate. Again it might be an individual case but with me, I get no sound at all I'm just shooting at the individual and sound is a major element to the game. It just feels weird when you're shooting someone and you don't hear the bullets connecting with the target just like how it did for Wild Lands Ghost War.
Last is the camera angle. Now I don't have a problem with how close it is to the character that's fine what I have issues with is the angle. Why are the crosshairs for center or the default under my character's elbow? I'm pretty much watching my character from an angle at the bottom of the screen. Now if I want to set the camera above her elbow I would have to look down which causes me to not be prepared if I ran into an enemy because now I have to change the angle back. Maybe I'm not explaining it right but if you look at Wild Lands in PVP the camera angle was above the character's head left or rightsholder at default setting which made sense and was giving us a better view of looking around without having to compromise our shot or aim. I understand that they are two different games but it would just be great to implement some elements from your previous game into BreakPoint.
Thanks again UBI! Still enjoying the game with friends despite the bugs. I know from past experience that you guys eventually take care of us with future updates to iron out any issues.
Also for PVP, I noticed that the hit markers are a little off at random moments. If I get shot from in front the marker would show from behind. Sometimes if I get shot from behind the marker would not be accurate and would show a different direction.
In wildlands, if I was shooting at an individual in ghost war I would get the sound of me hitting them and if I shot them in the head it would make a headshot noise to indicate. Again it might be an individual case but with me, I get no sound at all I'm just shooting at the individual and sound is a major element to the game. It just feels weird when you're shooting someone and you don't hear the bullets connecting with the target just like how it did for Wild Lands Ghost War.
Last is the camera angle. Now I don't have a problem with how close it is to the character that's fine what I have issues with is the angle. Why are the crosshairs for center or the default under my character's elbow? I'm pretty much watching my character from an angle at the bottom of the screen. Now if I want to set the camera above her elbow I would have to look down which causes me to not be prepared if I ran into an enemy because now I have to change the angle back. Maybe I'm not explaining it right but if you look at Wild Lands in PVP the camera angle was above the character's head left or rightsholder at default setting which made sense and was giving us a better view of looking around without having to compromise our shot or aim. I understand that they are two different games but it would just be great to implement some elements from your previous game into BreakPoint.
Thanks again UBI! Still enjoying the game with friends despite the bugs. I know from past experience that you guys eventually take care of us with future updates to iron out any issues.