Dear Champions,
Gazal is Academy’s version of a milling hero. It’s been around for a while in the game, and the Lady here wants to show you how it’s done.
First, she uses Light and Primal for magic, but milling is a Creature/Fortune strategy. Everything related to milling needs creatures to activate. We made sure that this archetype’s battles are still fought with creatures.
When you activate Gazal’s ability, you draw a card whenever you mill your opponent.
This expansion relies a lot on graveyards and it gave us a good reason to create solutions against those strategies. Graveyard recursion and milling are still viable strategies, there’s just more answers to them now.
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Faction: Academy (Void)
Orders: Council of Nine, House Anima
Magic Schools: Light, Primal
Gazal was born in the deserts of the Sahaar to a noble Wizard family of Shahibdiya, while they were travelling through the vast dunes to lay claim to a newly discovered Dragon Vein Nexus. The family discovered the Nexus the following day and multiplied by one hundred fold their already considerable wealth. Gazal, named after a wandering gazelle that lead them to the Nexus, was proclaimed the fortune bringer of their clan. In recognition, they did everything they could to spoil her rotten, but were only partially successful.
Gazal could light a fire with a flick of her wrist at the age of seven, and at the age of nine she invoked an ice-storm that covered an oasis she had discovered in the Sahaar desert, and lasted for a day in spite of the scalding heat. Though the exploit nearly killed the little Gazal, it proved that she was destined for greater things. She left the deserts and returned to the Seven Cities to study magic.
Gazal’s tremendous self-confidence served her well as she became one of the most accomplished and powerful Wizards of the Seven Cities. Named head of House Anima at the tender age of thirty-five, she was voted onto the Council of Nine on her first nomination. She has never even considered resigning from her lifetime position, though many do after the first seven-year term to follow magical studies or personal pursuits. Gazal has only ever had one ambition: restore to House Anima its rightful title as first House, and recover its status as the most powerful school of magic in the Seven Cities and all of Ashan.
Gazal argues relentlessly that the only reliable weapon is the Wizard’s staff, and that if the Wizards become nothing more than generals and fat merchants, the Seven Cities will one day fall into decay.
Gazal is Academy’s version of a milling hero. It’s been around for a while in the game, and the Lady here wants to show you how it’s done.
First, she uses Light and Primal for magic, but milling is a Creature/Fortune strategy. Everything related to milling needs creatures to activate. We made sure that this archetype’s battles are still fought with creatures.
When you activate Gazal’s ability, you draw a card whenever you mill your opponent.
This expansion relies a lot on graveyards and it gave us a good reason to create solutions against those strategies. Graveyard recursion and milling are still viable strategies, there’s just more answers to them now.

Faction: Academy (Void)
Orders: Council of Nine, House Anima
Magic Schools: Light, Primal
Gazal was born in the deserts of the Sahaar to a noble Wizard family of Shahibdiya, while they were travelling through the vast dunes to lay claim to a newly discovered Dragon Vein Nexus. The family discovered the Nexus the following day and multiplied by one hundred fold their already considerable wealth. Gazal, named after a wandering gazelle that lead them to the Nexus, was proclaimed the fortune bringer of their clan. In recognition, they did everything they could to spoil her rotten, but were only partially successful.
Gazal could light a fire with a flick of her wrist at the age of seven, and at the age of nine she invoked an ice-storm that covered an oasis she had discovered in the Sahaar desert, and lasted for a day in spite of the scalding heat. Though the exploit nearly killed the little Gazal, it proved that she was destined for greater things. She left the deserts and returned to the Seven Cities to study magic.
Gazal’s tremendous self-confidence served her well as she became one of the most accomplished and powerful Wizards of the Seven Cities. Named head of House Anima at the tender age of thirty-five, she was voted onto the Council of Nine on her first nomination. She has never even considered resigning from her lifetime position, though many do after the first seven-year term to follow magical studies or personal pursuits. Gazal has only ever had one ambition: restore to House Anima its rightful title as first House, and recover its status as the most powerful school of magic in the Seven Cities and all of Ashan.
Gazal argues relentlessly that the only reliable weapon is the Wizard’s staff, and that if the Wizards become nothing more than generals and fat merchants, the Seven Cities will one day fall into decay.
“A well-trained Wizard is a match for any army, provided the Council of Nine doesn’t make you fight with your staff tied to your back.”