Being a hardcore M&M player (MM3 to MM7, MM8 and MM9 I just played shortly, but never liked them) I have started to play the EA version.
My first impression is pretty good, but I am already annoyed by one thing:
IMHO healing potions should be the exception for healing and not the rule.
In the end this is a real full-blown RPG, not Diablo! :p
The downside of the current approach is that a) fights are too easy (I just spam potions) b) and are not feeling tactical at all (its just a clicking orgy)
What I would suggest instead of the currend approach is the following:
- Limit the number of healing potions you find and may buy (make them yet a little more rare)
- Limit the usage of the potions per turn, e.g. only 1 potion per 5 turns
- Make healing available quite early (e.g. the light magic healing at Novice)
- Re-Introduce auto regeneration (e.g. 1 HP or 2% of HP base per in-game hour)
The skill and magic system also needs improvement, but I save that for later.
And, of course, thanks for bringing this baby back to life! :):D
My first impression is pretty good, but I am already annoyed by one thing:
IMHO healing potions should be the exception for healing and not the rule.
In the end this is a real full-blown RPG, not Diablo! :p
The downside of the current approach is that a) fights are too easy (I just spam potions) b) and are not feeling tactical at all (its just a clicking orgy)
What I would suggest instead of the currend approach is the following:
- Limit the number of healing potions you find and may buy (make them yet a little more rare)
- Limit the usage of the potions per turn, e.g. only 1 potion per 5 turns
- Make healing available quite early (e.g. the light magic healing at Novice)
- Re-Introduce auto regeneration (e.g. 1 HP or 2% of HP base per in-game hour)
The skill and magic system also needs improvement, but I save that for later.
And, of course, thanks for bringing this baby back to life! :):D