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ALL the sequels missed the point!

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I stumbled upon this article one day, where it raises a very valid point.
ALL of the sequels missed the point of SYNCHRONIZATION and the whole point of being in the animus.
"In AC1, there’s no such thing as health or armor. There’s just synchronization—how close you (Desmond Miles) could faithfully recreate the actions of ancestor Altair. If you got hurt or fell off a building, you lost synchronization. Why? Because you suck, I mean, you weren’t as good an assassin as Altair, that’s why. The real Altair was too nimble to fall of a building, too stealthy to attract attention
The sequels totally miss the point of how synchronization drives the first game. They introduce actual health, which could be restored with health tonics. In other words, medieval assassin Ezio actually does get thwacked upside the head by that Brute, no matter what you “remembered” him doing. (This means that Altair, who did not miss his jumps, is a
definitively better assassin than Ezio."
Woah, right? Such a minor detail but when attention is drawn to it, the immersion and the fluidity is spoilt a bit dont you all think?
Link to article:
http://www.forbes.com/sites/carolpin...ssins-creed-1/

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