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(Article) FINAL HANDS-ON: SPLINTER CELL BLACKLIST.

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FINAL HANDS-ON: SPLINTER CELL BLACKLIST.

http://www.computerandvideogames.com/418092/final-hands-on-splinter-cell-blacklist-a-month-short-of-release-
-assess-fishers-chances/


Some interesting quotes.(IMO)

"Landing on a rain-lashed sea fort in the dead of night, frothy tides rolling under a bright full moon, we were immediately reminded of Chaos Theory's excellent opener, and comparisons only mounted as we continued. Sam's goal was simple: bug three data points. Scattered around a non-linear space, they presented puzzles you could approach in any order.One, for instance, sat in a luxury bedroom flanked by red lasers which had to be dodged. Just like with those dogs, there were multiple angles of approach: we could time passes between them, vault over a wall and creep through a bathroom, or shimmy along a high ledge outside as gales whistled and shrieked. Another data terminal lay at the centre of a large, circular courtyard. We sneaked around the left, hugging the side of a stationed chopper, then crept up behind a guard and broke his neck (you can select lethal and non-lethal takedowns from a radial menu); but we could have gone up the right hand side, or even made a beeline down the centre, providing the massive beaming searchlight faced the other way (a single alarm here meant mission over)"



"Surprisingly, this level proved even more enjoyable than the last. Blacklist might sometimes attempt to ape Chaos Theory's more deliberate pace, but it's best when it builds on Conviction's blistering stealth-action. It works when it's being itself"



"Purists might not consider this level's directness true to Splinter Cell, but levels are more detailed than first appears. Take, for example, co-op only challenges. Some missions contain doors you can only enter with a partner (admittedly, we didn't get the chance to try any for ourselves). There are also pieces of recon which reward with concept art, and hidden laptops Fourth Echelon pay handsomely for"

"During our match, the spies had to hack three data terminals spread around a buzzing particle accelerator in Silicon Valley, while the mercenaries had five minutes to stop them. What followed was a massacre. As a spy, we notched up 26 kills in one round simply by using sonar to track enemies through walls then running up to them and pressing X for an easy instant kill. Smoke bombs also proved too effective, with spies able to strike fast in the confusion"





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