I found a fairly Interesting article about SpyvsMercs on Gamer Crach. There isn't anything too new. If the post has been posed before, sorry.
Enjoy the read.
http://gamercrash.com/2013/05/10/han...s-multiplayer/
"Two modes will come ready to go from day 1: Classic and Blacklist modes. Classic takes the best elements of Pandora Tomorrow and Chaos Theory and serves them up fresh out of the oven. This mode is limited to 4 players (2v2) and no customization options. It’s the purest form of this mode and one that traditionalists will surely flock to first. Spies do not have much in the way of firepower so a direct confrontation with the mercenary will ultimately result in the respawn screen. Spies will want to stay in the shadows, while the Mercs will need to eliminate that advantage with the flashlight"
"The most impressive thing is the dynamic shift in maps when compared on both modes. For example, a map called Silo was played in both Classic and Blacklist so we could see the difference. It’s the same exact map, but the design is basically night and day when compared side by side. In Classic, the maps feature more shadow play, so it gets very dark and eerie especially for the Mercs who rely heavily on their flashlight to peer into those shadows. It honestly gives the mode a sort of horror vibe to it, not knowing where or when the spies would strike. Within the Blacklist mode, that same map looks completely different as the shadows are reduced. Even though the map is exactly the same structurally, the reduced shadows gives it a completely different look and feel"
"Spies vs Mercs is just unlike anything that’s currently available on the market and is designed to get your heart rate going. Matches boil down to a hide and seek/cat and mouse style gameplay requiring a bit more intelligence from the player than typical online offerings. Watching the meter tick down when capturing a terminal will probably leave you breathless as you try to avoid getting gunned down and losing the hack. Those 90 minutes are incredibly tense and more than once caused an eruption of cheers from people who were watching on. The hardest part now is waiting to August to get my hands on it again"
Here is a write up about the Co-Op gameplay.
http://gamercrash.com/2013/05/09/han...acklist-co-op/
"The goal was to hack into three terminals located around a dilapidated factory complete with a sniper perch, roving dog, normal grunts and heavily armored guards that required either a double kill attack to first remove the helmet and then the headshot or move conventional stealth take downs. These guys could ruin missions fast. All in all, this mission was pretty challenging but never pushed into frustration or anger which speaks to the level of care the team as put into balancing these levels. My co-op partner and I failed quite a bit but never stopped having fun along the way until actually finishing the level right under the allotted time we had to spend on these modes. What’s also interesting is I noticed subtle changes in guard patterns as the level reloaded. At times a guard would appear in a new spot unlike other times where he was somewhere else entirely. This should make replay value even higher than it already is."
"All in all, the co-op is back in a major way. If you loved the content Conviction gave you, it’s a very safe bet that you’ll love what Blacklist is bringing to the table even more. The mode has been fleshed out and for you lone wolves out there, you’ll also be able to tackle most of these offline by yourself. There’s a ton of maps this time around out of the box on day one and maybe some added deniable ops material yet to be revealed (we tried, they wouldn’t confirm or deny), Blacklist is going to keep you occupied for quite a while."
EDIT: I meant to say in the OP "I found a fairly Interesting article acout SpyvsMercs and CO-OP on Gamers Crach"
Enjoy the read.
http://gamercrash.com/2013/05/10/han...s-multiplayer/
"Two modes will come ready to go from day 1: Classic and Blacklist modes. Classic takes the best elements of Pandora Tomorrow and Chaos Theory and serves them up fresh out of the oven. This mode is limited to 4 players (2v2) and no customization options. It’s the purest form of this mode and one that traditionalists will surely flock to first. Spies do not have much in the way of firepower so a direct confrontation with the mercenary will ultimately result in the respawn screen. Spies will want to stay in the shadows, while the Mercs will need to eliminate that advantage with the flashlight"
"The most impressive thing is the dynamic shift in maps when compared on both modes. For example, a map called Silo was played in both Classic and Blacklist so we could see the difference. It’s the same exact map, but the design is basically night and day when compared side by side. In Classic, the maps feature more shadow play, so it gets very dark and eerie especially for the Mercs who rely heavily on their flashlight to peer into those shadows. It honestly gives the mode a sort of horror vibe to it, not knowing where or when the spies would strike. Within the Blacklist mode, that same map looks completely different as the shadows are reduced. Even though the map is exactly the same structurally, the reduced shadows gives it a completely different look and feel"
"Spies vs Mercs is just unlike anything that’s currently available on the market and is designed to get your heart rate going. Matches boil down to a hide and seek/cat and mouse style gameplay requiring a bit more intelligence from the player than typical online offerings. Watching the meter tick down when capturing a terminal will probably leave you breathless as you try to avoid getting gunned down and losing the hack. Those 90 minutes are incredibly tense and more than once caused an eruption of cheers from people who were watching on. The hardest part now is waiting to August to get my hands on it again"
Here is a write up about the Co-Op gameplay.
http://gamercrash.com/2013/05/09/han...acklist-co-op/
"The goal was to hack into three terminals located around a dilapidated factory complete with a sniper perch, roving dog, normal grunts and heavily armored guards that required either a double kill attack to first remove the helmet and then the headshot or move conventional stealth take downs. These guys could ruin missions fast. All in all, this mission was pretty challenging but never pushed into frustration or anger which speaks to the level of care the team as put into balancing these levels. My co-op partner and I failed quite a bit but never stopped having fun along the way until actually finishing the level right under the allotted time we had to spend on these modes. What’s also interesting is I noticed subtle changes in guard patterns as the level reloaded. At times a guard would appear in a new spot unlike other times where he was somewhere else entirely. This should make replay value even higher than it already is."
"All in all, the co-op is back in a major way. If you loved the content Conviction gave you, it’s a very safe bet that you’ll love what Blacklist is bringing to the table even more. The mode has been fleshed out and for you lone wolves out there, you’ll also be able to tackle most of these offline by yourself. There’s a ton of maps this time around out of the box on day one and maybe some added deniable ops material yet to be revealed (we tried, they wouldn’t confirm or deny), Blacklist is going to keep you occupied for quite a while."
EDIT: I meant to say in the OP "I found a fairly Interesting article acout SpyvsMercs and CO-OP on Gamers Crach"